Reproducibility and Pseudorandom Number Generation (PRNG)
Source:vignettes/reproducibility-prng.Rmd
reproducibility-prng.Rmd
Random number generation is important and some
methods are better than others. In {EGAnet}, there are two common cases
where random number generation is used: bootstrap (e.g.,
bootEGA
) and permutation (e.g., invariance
).
The most common approaches for R packages and R users alike are to use
sample
for permutation and bootstrap with replacement and
rnorm
for parametric (normal) bootstrap.
Under the hood, these functions use a random number generator to
obtain their values. By default, R uses the Mersenne Twister, a
well-known and widely used pseudorandom number generator (PRNG). There
are good reasons why R and other software programs use the Mersenne
Twister: it’s fast, it has a long period (meaning it will be a long time
before it repeats itself), and most other software use it. There are,
however, many known limitations. R offers
some alternatives (see ?RNGkind
) but these must be manually
set (with the consequence of resetting the state!).
Before getting into how {EGAnet} can make PRNG “reproducible”, it’s useful to know how it generates pseudorandom numbers (or not and skip ahead to the Reproducibility).
PRNG in {EGAnet}
The decision to use an alternative PRNG in {EGAnet} was based on three aims: (1) {EGAnet}’s PRNG results should be reproducible without affecting R’s PRNG, (2) statistical quality, and (3) speed. The algorithms used in {EGAnet} are open-source and available in C. Because seeds are set in C, they do not affect the PRNG in R.
The bottom line: scripts with {EGAnet} PRNG functions do not change the PRNG in R, keeping your code reproducible regardless of whether {EGAnet} PRNG functions remain in your script.
Permutation, Bootstrap, and Random Uniform
The xoshiro256++ (Blackman & Vigna, 2021) algorithm is the PRNG in {EGAnet}. The algorithm is used wherever random numbers are generated: permutation, pre-generating seeds (see Reproducibility), bootstrap with resampling, and generating uniform values between 0 and 1 that are used in random normal generation. The xoshiro256++ is a robust generator with its creators claiming (and verifying, but see repeat flaws1, 2) that it passes all known tests for PRNG (including tests where the Mersenne Twister and other algorithms fail). Besides having robust statistical quality, xoshiro256++ is fast.
To show the speed, a benchmark comparison between
sample
, sample.int
(a simpler, stricter
version of sample
), and an equivalent function using
xoshiro256++ for PRNG was performed. The setup used 500
repetitions in "block"
order meaning all iterations of one
method are performed before another. These settings mirror the default
usage in bootEGA
. The number of values shuffled
without replacement (N) were manipulated in the power
of 10. Here’s the comparison:
N = 10
Unit: microseconds
expr min lq mean median uq max neval cld
xoshiro256++ 1.8 1.901 2.046578 1.902 2.100 17.701 500 a
sample 4.2 4.401 4.802186 4.501 4.801 43.700 500 b
sample.int 3.1 3.302 3.620432 3.501 3.801 7.102 500 c
N = 100
Unit: microseconds
expr min lq mean median uq max neval cld
xoshiro256++ 2.501 2.602 3.004564 2.7010 2.9010 32.001 500 a
sample 8.302 8.951 10.678220 9.3000 9.8005 42.601 500 b
sample.int 7.200 7.702 8.519796 8.1005 8.4020 25.300 500 c
N = 1000
Unit: microseconds
expr min lq mean median uq max neval cld
xoshiro256++ 8.301 8.6010 9.304808 8.801 9.101 60.201 500 a
sample 47.301 49.2505 51.768590 49.800 50.401 105.800 500 b
sample.int 43.801 45.6010 49.985602 46.301 47.251 185.001 500 c
N = 10000
Unit: microseconds
expr min lq mean median uq max neval cld
xoshiro256++ 70.501 73.7015 101.6722 75.3010 98.3010 8055.401 500 a
sample 468.602 495.4510 519.5600 499.0000 504.0510 10295.201 500 b
sample.int 439.401 460.3020 483.3456 463.9015 469.8515 8857.901 500 c
Focusing on the median values, the pattern becomes clear:
xoshiro256++ is 2-6x faster than base R’s sample
and sample.int
.
Random Normal
The Ziggurat method (Marsaglia & Tsang, 2000) is a fast and robust method to generate random normal data (Thomas et al., 2007). Dirk Eddelbuettel has a fantastic write-up on the approach and his C++ implementation in {RcppZiggurat}, so details are not provided here. As Eddelbuettel compares in his write-up, different PRNG can be used with the Ziggurat method (including the Mersenne Twister; Leong et al., 2005). In {EGAnet}, xoshiro256++ is used, supplying fast and statistically robust random uniform values to the Ziggurat method.
The same conditions for the benchmark comparison with the
sample
functions was performed to generate random normal
data with the Ziggurat method. A comparison was performed between
{EGAnet}’s Ziggurat, {RcppZiggurat}’s zrnorm
, and base R’s
rnorm
. Here’s the comparison:
N = 10
Unit: nanoseconds
expr min lq mean median uq max neval cld
EGAnet 1200 1301 1461.380 1401.0 1501 14901 500 a
RcppZiggurat 700 702 958.232 801.0 901 40401 500 b
rnorm 1000 1101 1236.780 1101.5 1202 6101 500 c
N = 100
Unit: microseconds
expr min lq mean median uq max neval cld
EGAnet 1.602 1.801 2.259408 1.901 2.101 25.901 500 a
RcppZiggurat 1.000 1.202 1.536390 1.400 1.501 35.201 500 b
rnorm 3.601 4.000 4.313174 4.201 4.401 22.801 500 c
N = 1000
Unit: microseconds
expr min lq mean median uq max neval cld
EGAnet 5.401 6.301 6.58418 6.502 6.8010 21.301 500 a
RcppZiggurat 4.701 5.502 5.96425 5.801 6.1015 44.601 500 b
rnorm 31.702 32.800 33.37257 33.101 33.5020 47.100 500 c
N = 10000
Unit: microseconds
expr min lq mean median uq max neval cld
EGAnet 51.301 53.600 59.48418 54.6005 65.7515 121.201 500 a
RcppZiggurat 46.001 49.401 73.27382 51.9505 65.7010 7548.500 500 b
rnorm 319.700 328.001 353.45898 339.0015 341.2010 7854.400 500 c
Focusing on the median values, {EGAnet}’s implementation starts out
the slowest when generating only 10 values. As N increases,
{EGAnet}’s Ziggurat keeps pace with {RcppZiggurat}’s implementation and
outpaces rnorm
by about 2-6x. The gap between
{RcppZiggurat} and {EGAnet} starts to widen as N becomes
greater than 1000000 (median = 5.32 and 5.70 milliseconds,
respectively). In practice, the speed difference between them would
hardly be noticeable.
Reproducibility
Reproducibility is fundamental to the integrity of scientific research yet reproducibility is the opposite of randomness. Nevertheless, reproducing results that require randomness (e.g., bootstrap, permutation) are necessary. {EGAnet} tackles this problem in two different ways: (1) pre-generating seeds using PRNG in C and (2) using internal functions to maintain R’s PRNG state.
Pre-generating seeds in C (using xoshiro256++) avoids any potential
for conflicts with R’s PRNG. N seeds are generated based on a
single seed from a function (e.g., seed = 1234
). Using the
single seed
, the resulting pre-generated seeds will always
be the same. The seeds are expected to be independent (due to the PRNG)
and set up to be “thread safe” by
using local storage meaning there is a minimal chance of unexpected
behavior when using parallel processing (i.e., ncores
>
1). By default, R’s PRNG is not thread safe and requires some
consideration
for parallelization.
The internal functions store_state()
and
restore_state()
store the current state of R’s PRNG at the
very start of an {EGAnet} PRNG function and restore the state at the
very end, respectively. This strategy alone is enough to ensure
consistent results before and after PRNG in {EGAnet}.
To see this reproducibility in action, here’s a minimal example in R:
[1] 0.26550866 0.37212390 0.57285336 0.90820779 0.20168193 0.89838968
[7] 0.94467527 0.66079779 0.62911404 0.06178627
# Perform `runif(10)` again
runif(10)
[1] 0.2059746 0.1765568 0.6870228 0.3841037 0.7698414 0.4976992 0.7176185
[8] 0.9919061 0.3800352 0.7774452
For your scripts and {EGAnet} to be reproducible, there are two
things we need to see: (1) the exact same values when running
runif(10)
twice where running runif(10)
before
a PRNG {EGAnet} function and then again after is the same as running it
twice in a row without running {EGAnet} PRNG and (2) the exact same
values from running a PRNG {EGAnet} function before and after running a
PRNG R function like runif(10)
. Here’s the result:
# Load {EGAnet}
library(EGAnet)
# Set R's PRNG state
set.seed(1)
# Perform `runif(10)` once
runif(10)
[1] 0.26550866 0.37212390 0.57285336 0.90820779 0.20168193 0.89838968
[7] 0.94467527 0.66079779 0.62911404 0.06178627
# Perform `bootEGA` and set seed to `1234`
boot <- bootEGA(wmt2[,7:24], uni.method = "LE", seed = 1234, plot.typicalStructure = FALSE)
# Print summary
summary(boot)
Model: GLASSO (EBIC)
Correlations: auto
Algorithm: Walktrap
Unidimensional Method: Leading Eigenvector
----
EGA Type: EGA
Bootstrap Samples: 500 (Parametric)
1 2 3 4 5
Frequency: 0.024 0.636 0.294 0.044 0.002
Median dimensions: 2 [0.79, 3.21] 95% CI
# Perform `runif(10)` (again)
runif(10)
[1] 0.2059746 0.1765568 0.6870228 0.3841037 0.7698414 0.4976992 0.7176185
[8] 0.9919061 0.3800352 0.7774452
# Perform `bootEGA` and set seed to `1234` (again)
boot <- bootEGA(wmt2[,7:24], uni.method = "LE", seed = 1234, plot.typicalStructure = FALSE)
# Print summary (again)
summary(boot)
Model: GLASSO (EBIC)
Correlations: auto
Algorithm: Walktrap
Unidimensional Method: Leading Eigenvector
----
EGA Type: EGA
Bootstrap Samples: 500 (Parametric)
1 2 3 4 5
Frequency: 0.024 0.636 0.294 0.044 0.002
Median dimensions: 2 [0.79, 3.21] 95% CI
The results of runif
interspersed with
bootEGA
were fully reproduced. In this example, the Leading
Eigenvector (uni.method = "LE"
) was used because the
Louvain algorithm uses PRNG that is not controlled by {EGAnet}. For more
details on reproducibility with the Louvain algorithm, see Louvain Reproducibility.
Random Results
Random results in PRNG functions in {EGAnet} are achieved by setting
seed = NULL
. A message will pop-up letting you know that
the results will not be reproducible, so be sure to save your data
before leaving R/RStudio. When setting seed = NULL
,
n seeds will be pre-generated but rather than using a defined
seed the seeds will be set based on your computer’s clock time in
nanoseconds from the date January
,
1970 UT. This
strategy means that unless you can pinpoint the exact
nanosecond (i.e., 0.000000001 second) when the computer grabbed
your clock time, you’re unlikely to get that exact seed (and results!)
again. Although PRNG are never truly random (but see true RNG), the results you’ll get
will certainly be hard to reproduce.
Louvain Reproducibility
The Louvain algorithm represents a special case in reproducibility in the {EGAnet} package. By default, the Louvain algorithm shuffles the order of the nodes when performed using some PRNG. The PRNG in {igraph} is not controlled by {EGAnet} and therefore results will usually be similar but not exactly the same:
# Load {EGAnet}
library(EGAnet)
# Set R's PRNG state
set.seed(1)
# Perform `bootEGA` and set seed to `1234`
boot <- bootEGA(wmt2[,7:24], seed = 1234, plot.typicalStructure = FALSE)
# Print summary
summary(boot)
Model: GLASSO (EBIC)
Correlations: auto
Algorithm: Walktrap
Unidimensional Method: Louvain
----
EGA Type: EGA
Bootstrap Samples: 500 (Parametric)
1 2 3 4 5
Frequency: 0.012 0.64 0.3 0.046 0.002
Median dimensions: 2 [0.81, 3.19] 95% CI
# Perform `bootEGA` and set seed to `1234` (again)
boot <- bootEGA(wmt2[,7:24], seed = 1234, plot.typicalStructure = FALSE)
# Print summary (again)
summary(boot)
Model: GLASSO (EBIC)
Correlations: auto
Algorithm: Walktrap
Unidimensional Method: Louvain
----
EGA Type: EGA
Bootstrap Samples: 500 (Parametric)
1 2 3 4 5
Frequency: 0.004 0.644 0.304 0.046 0.002
Median dimensions: 2 [0.83, 3.17] 95% CI
Notice that the results are very similar but they are not
exactly the same (frequencies for 1
and
3
are slightly different). The data that were generated in
bootEGA
are exactly the same but the shuffles
performed by the Louvain algorithm in {igraph} were not. The similarity
in results may vary with how stable your data are
(itemStability
can help you gauge that). Implementing a
reproducible Louvain is a work-in-progress and a goal for future
{EGAnet} versions.
References
Blackman, D., & Vigna, S. (2021). Scrambled linear pseudorandom number generators. ACM Transactions on Mathematical Software (TOMS), 47(4), 1-32. https://doi.org/10.1145/3460772
Leong, P. H., Zhang, G., Lee, D. U., Luk, W., & Villasenor, J. D. (2005). A Comment on the Implementation of the Ziggurat method. Journal of Statistical Software, 12(7), 1-4. https://doi.org/10.18637/jss.v012.i07
Marsaglia, G., & Tsang, W. W. (2000). The ziggurat method for generating random variables. Journal of Statistical Software, 5, 1-7. https://doi.org/10.18637/jss.v005.i08
Thomas, D. B., Luk, W., Leong, P. H., & Villasenor, J. D. (2007). Gaussian random number generators. ACM Computing Surveys (CSUR), 39(4), 11-es. https://doi.org/10.1145/1287620.1287622
Source Code
1 When running this program over xoshiro256++, the issue of repeats is present; however, with the recommended Splitmix64 generator for seed setting, this issue to go away. {EGAnet} implements xoshiro256++ with the Splitmix64 generator. Splitmix64 may not fully resolve the issue but it makes the it less likely.
2 There is some contention in the contemporary PRNG space. The PCG and xo(ro)shiro families of PRNG are two recent developments that are considered high quality PRNGs (among others). Despite the tension that exists, choosing one of these developments is a general improvement over most software default PRNGs. The decision to use xoshiro256++ came down to speed and ease of implementation and integration within {EGAnet} and the Ziggurat method.